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Valhalla room muddy
Valhalla room muddy













  1. Valhalla room muddy manual#
  2. Valhalla room muddy full#
  3. Valhalla room muddy code#

Whether you use the email compiler or the ftp compiler, The header goes before anythingĮlse in your zonefile and must be enclosed in comment markers like the exampleīelow. Important part of your zone file is the header. (BTW): The Valhalla zone compiler is an actual compiler, very much unlike Diku I based muds which view zones through an interpreter during

Valhalla room muddy full#

Once thisĪccount is granted you will have full access to compile, test, and explore You intend to compile via email, make sure the zone file is not encoded inĪny way - ideally it should be the body of the email.īefore you will be able to use the test mud you will need a passwordĪnd an account, which can be granted by Eirinn or Saor on the real MUD.

Valhalla room muddy manual#

Get either an instructional internet manual or find someone to help you. (NOTE): This tutorial assumes you have access to the internetĪnd either email or an ftp-daemon. On your PC, you might find it even better to download your own little To compile a zone both on the test mud and Valhalla itself. Good idea to get used to the email compiler - it really is the handiest way The Test Site itself is accessedīy telnetting to port 4242, and theĬompiler can be accessed via anonymous ftp at The Valhalla MUD test site and its compiler are available to allīuilders 24 hours a day, 7 days a week. The MUD, you can walk around it, provided of course your zone compiles It to something more digestible to the MUD, and then, once you've restarted

Valhalla room muddy code#

The compiler takes your text code and converts The VME Engine since version 2 of this document in July '96.Īs you write your zone, you will probably wish to see how it is shaping out and the best way to see any potential problems and get the feel of your zone is to compile it. Third version has become necessary due to the advancements and changes to Version 2 was a revision of Andrew's work by Kira (Ryan Holliday), and this (Tom Martin) have also influenced its creation in one way or another. Icculus (Andrew Cowan) is the original writer of this document,Īlthough Cabal (Brian Clark), Papi (Michael Seifert), and Dethe Any suggestions/comments/error reports should be Objects) with many added comments to show a generalization which could beĪpplied to your ideas. Want to look at the other available docs which can be obtained via ftp atĪnyone can write a zone and this guide attempts to introduce areaīuilding by creating a tiny sample world (with 2 rooms, 2 mobiles and 4 This Guide is a tutorial designed to introduce area (zone)īuilding for the Valhalla MUD Engine. INDEX Introduction Compiling Your Zone Creating Your First Zone The %zone Section The %rooms Section The %mobiles Section The %objects Section The %reset Section















Valhalla room muddy